Vision with Eyes of Blue
Spell Continuous

Vision with Eyes of Blue

  • Archetype:
  • with Eyes of Blue

  • View:
  • 7808




When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand. ● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand. ● Other: Special Summon 1 "Blue-Eyes" monster from your hand. You can only activate 1 "Vision with Eyes of Blue" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
50± 8/ 100
Power Score
Intrinsic 49
Deck 50

Vision with Eyes of Blue — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 50 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

The card converts a Blue-Eyes hand into board presence: its activation reveals a Blue-Eyes White Dragon to Special Summon a monster from hand, and its once-per-turn effect bounces a face-up monster to re-summon from hand, which gives a repeatable body engine. Its score is held down by its narrow requirements: it needs Blue-Eyes resources in hand, offers no interaction, and has no combo evidence to show what boards it actually produces. High deck counts and Blue-Eyes co-occurrence confirm it is a staple inside its shell, but they do not raise the intrinsic power score.

Axis scores

Axis Score Evidence
Accessibility 60 The card needs a Blue-Eyes White Dragon in hand to activate, and 97.2% of its sample decks run that partner, so access is live but conditional on one specific card (observed, inferred).
Combo & Conversion 55 Text shows a hand Special Summon plus a bounce-and-resummon loop, giving up to two bodies per turn, but there are no recorded boards to confirm the conversion (inferred).
Resource Economy 55 It spends one card and returns one body from hand, and the bounce reuses a board monster, so it is roughly card-neutral with mild tempo gain (verified).
Effect & Interaction 10 It has no negation, removal, or disruption text, so it provides no opponent interaction (verified).
Material Utility 30 Blue-Eyes monsters it summons may be useful as material, but the card itself is not a material body and its effect does not convert when negated (inferred).
Resilience & Flexibility 40 It is a Continuous Spell on field, so it is exposed to spell removal, and its once-per-turn recursion is a single-zone effect with limited redundancy (inferred).
Deck-Building Efficiency 60 It typically runs 1 copy (341 of 400 decks), costs one slot, and has no garnet or lock, but it is only useful in Blue-Eyes shells (observed, inferred).

Calculation

Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: Blue-Eyes dependency restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Blue-Eyes hand into a hand Special Summon and a repeatable bounce-and-resummon body engine
  • Single-slot, typically 1-copy inclusion with no garnet
  • Highly synergistic with Blue-Eyes White Dragon (97.2% co-occurrence in the sample)

Weaknesses

  • Requires a specific Blue-Eyes White Dragon in hand to activate
  • No interaction, negation, or removal
  • No combo evidence to confirm the boards it produces
  • Once per turn limit on the recursion effect

Counters / choke points

  • Spell negation or removal targeting the Continuous Spell (inferred from card type)
  • Opponent interaction that prevents the bounce target or the summons (inferred from text)

Best use

Starter / hand-summon engine. Decks: Blue-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: hand Special Summon on activation, once-per-turn bounce-and-resummon, requires a revealed Blue-Eyes White Dragon; No interaction text in the description
  • Observed: Present in 400 of 400 sampled decks; 341 run 1 copy; Blue-Eyes White Dragon co-occurs in 97.2% of decks; Blue-Eyes archetype is 40.5% of decks
  • Inferred: Starter role from the hand Special Summon; Extender role from the bounce-and-resummon loop; Roughly card-neutral resource economy
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no avg_starter_count_when_present, so deck resilience is inferred no rulings supplied for the original-name clause











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