Spell
ContinuousVision with Eyes of Blue
Archetype:
with Eyes of Blue
View:
7808
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand. ● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand. ● Other: Special Summon 1 "Blue-Eyes" monster from your hand. You can only activate 1 "Vision with Eyes of Blue" per turn.
Vision with Eyes of Blue — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 50 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
The card converts a Blue-Eyes hand into board presence: its activation reveals a Blue-Eyes White Dragon to Special Summon a monster from hand, and its once-per-turn effect bounces a face-up monster to re-summon from hand, which gives a repeatable body engine. Its score is held down by its narrow requirements: it needs Blue-Eyes resources in hand, offers no interaction, and has no combo evidence to show what boards it actually produces. High deck counts and Blue-Eyes co-occurrence confirm it is a staple inside its shell, but they do not raise the intrinsic power score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The card needs a Blue-Eyes White Dragon in hand to activate, and 97.2% of its sample decks run that partner, so access is live but conditional on one specific card (observed, inferred). |
| Combo & Conversion | 55 | Text shows a hand Special Summon plus a bounce-and-resummon loop, giving up to two bodies per turn, but there are no recorded boards to confirm the conversion (inferred). |
| Resource Economy | 55 | It spends one card and returns one body from hand, and the bounce reuses a board monster, so it is roughly card-neutral with mild tempo gain (verified). |
| Effect & Interaction | 10 | It has no negation, removal, or disruption text, so it provides no opponent interaction (verified). |
| Material Utility | 30 | Blue-Eyes monsters it summons may be useful as material, but the card itself is not a material body and its effect does not convert when negated (inferred). |
| Resilience & Flexibility | 40 | It is a Continuous Spell on field, so it is exposed to spell removal, and its once-per-turn recursion is a single-zone effect with limited redundancy (inferred). |
| Deck-Building Efficiency | 60 | It typically runs 1 copy (341 of 400 decks), costs one slot, and has no garnet or lock, but it is only useful in Blue-Eyes shells (observed, inferred). |
Calculation
Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: Blue-Eyes dependency restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Blue-Eyes hand into a hand Special Summon and a repeatable bounce-and-resummon body engine
- Single-slot, typically 1-copy inclusion with no garnet
- Highly synergistic with Blue-Eyes White Dragon (97.2% co-occurrence in the sample)
Weaknesses
- Requires a specific Blue-Eyes White Dragon in hand to activate
- No interaction, negation, or removal
- No combo evidence to confirm the boards it produces
- Once per turn limit on the recursion effect
Counters / choke points
- Spell negation or removal targeting the Continuous Spell (inferred from card type)
- Opponent interaction that prevents the bounce target or the summons (inferred from text)
Best use
Starter / hand-summon engine. Decks: Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: hand Special Summon on activation, once-per-turn bounce-and-resummon, requires a revealed Blue-Eyes White Dragon; No interaction text in the description
- Observed: Present in 400 of 400 sampled decks; 341 run 1 copy; Blue-Eyes White Dragon co-occurs in 97.2% of decks; Blue-Eyes archetype is 40.5% of decks
- Inferred: Starter role from the hand Special Summon; Extender role from the bounce-and-resummon loop; Roughly card-neutral resource economy
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no avg_starter_count_when_present, so deck resilience is inferred no rulings supplied for the original-name clause






